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Steve Buchholz
Steve Buchholz
Game Artist - Lead Environment Artist NCSoft
San Francisco Bay Area, United States of America

I am a professional videogame artist with over a decade of experience in the industry. I have contributed to more than 30 shipped titles during my career. My enthusiasm for game development has motivated me to constantly expand and elevate my skill set. My in depth knowledge of artistic principles and solid grasp of engineering has been indispensable on every team I’ve worked with. I have a passion for leading and learning from great people of diverse backgrounds and disciplines. I’m looking for a team of bold, passionate, and uncompromising individuals that want to build incredible worlds with me.

Resume PDF

Skills

Game DevelopmentTexturingEnvironment ModelingEnvironment DesignHard Surface ModelingProp ModelingDigital SculptingLightingUV MappingMaterialsParticle EffectsCharacter ModelingConcept ArtDigital PaintingRendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
World Machine
World Machine
Inkscape
Inkscape
Blender
Blender

Experience

  • Lead Environment Artist at NC Soft - Iron Tiger
    San Mateo, United States of America
    August 2017 - Present

    My main job was to set the quality bar for my team and help everyone reach it. During that time I also constructed and delivered console quality environment art on mobile devices. I developed the scene construction pipeline for the team. Collaborated with engineers and tools programmers to improve and optimize our workflows. I created and maintained documents for all workflows and systems. I crafted high quality assets (high/low modeling, uv, projection, materials, collision). I was responsible for World/Scene building with Lighting, VFX, and Post Processing. I also created 3D UI, maps, and other miscellaneous prop related artwork.

  • Principal Environment Artist at NC Soft - Iron Tiger
    San Mateo, United States of America
    May 2015 - August 2017

    During the first year at NCSoft's new Bay Area studio, I functioned as the sole environment artist. I was responsible for all aspects of environment creation from R&D to execution. This work included determining mood, color palette, and shape language for all spaces. It also included planning environment geometry, modeling, and generating materials for assets. Lastly, I was responsible for scene construction such as set dressing, lighting, environment fx, navigation pathing, collision geometry, and various other optimization passes.

    As the team grew in size I became responsible for helping new team members achieve their potential and meet the quality standards we had set. This included large amounts of documentation as well as direct mentoring.

  • Senior Environment Artist at Darkside Game Studios
    Sunrise, United States of America
    August 2014 - February 2015

    I worked with the Art Director to create "look sheets", reference boards, and some concepts for all the locations in the game. I helped the environment team develop and expand their skill sets. I collaborated with the level design team to plan the level construction. Using guidance from the technical team I created and maintained an "uber-shader" to streamline and optimize the material creation process. I built assets for the level and helped set the visual bar for quality. I provided technical support and guidance to the team for working in the engine and optimizations.

  • Environment Artist at Darkside Game Studios
    Sunrise, United States of America
    August 2013 - August 2014

    I was responsible for modeling, texturing, materials, world building, lighting, and concepting for levels. I worked with level designers to make their greybox maps become detailed and well constructed environments. I used an array of different tools to help achieve the atmosphere and mood envisioned by the art director.

  • 3D Artist at Shadows in Darkness
    Coconut Creek, United States of America
    June 2007 - August 2013

    I created an enormous amount of art for over 30 different games and cinematic in a range of different art styles.

    Responsible from Modeling, Texturing, UVs. Projections/Baking , Materials and Optimizations.